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Jonah Lobe is an award-winning artist, game developer & educator specializing in character art, concept art, & 3D art for games.  For 7 years, Jonah worked at Bethesda Softworks, where he was responsible for many of the monsters, characters, & weaponry found in titles like Fallout 3, Fallout 4, & The Elder Scrolls V: Skyrim.  His first illustrated book, the massive tome Marvel Anatomy: A Scientific Study of the Superhuman, was released on October 25th, 2022.

 

Jonah has given international workshops on art and creativity, spoken at game conferences, streamed for Adobe & Pixologic, interviewed by Marvel podcasts & served as a Creative & Artistic Director on multiple projects.  He lives with his wife & daughter in Brooklyn, New York, & remains immensely grateful to have translated his affinity for daydreaming into a career.

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Interviews/Talks

The Making of Marvel Anatomy | Jonah Lobe

Jonah Lobe
The Making of Marvel Anatomy | Jonah Lobe
The Making of Marvel Anatomy | Jonah Lobe
43:54
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The Making of Marvel Anatomy | Jonah Lobe

3 Creative Artistic Exercises for the Quarantine
18:27
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3 Creative Artistic Exercises for the Quarantine

Growing As An Artist In The Games Industry - Interview With Character Artist Jonah Lobe
50:17
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Growing As An Artist In The Games Industry - Interview With Character Artist Jonah Lobe

Why Being Bad Is Good For Art– 3 min edit
03:17
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Why Being Bad Is Good For Art– 3 min edit

SOME LIGHT READING

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